This is why it is important to use UNC paths for all maps and XRefs in your scene file, so that all render servers can find them. If it does not find the maps and XRefs, the server fails for that particular job. If there are additional map paths set in the 3dsmax.ini file on the rendering server, it will search in those paths as well. For instance, if an XRef is in d:\foo\xref.max, the Server will look for xref.max in d:\foo\ on the local machine. If the maps and XRefs were not included, the Server searches for them as they are defined in the MAX file.
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